Best Classes to Recruit Fire Emblem Three Houses
This is a guide to which class is best for each character in Burn Emblem Three Houses (FE3H). We listed down all the characters and the best possible classes for them and explain the advantages and disadvantages of doing and so.
This Enlightened One class is sectional for Byleth and automatically unlocks information technology for them. This is the best choice for our chief character as a sword user. The ability Sacred Power besides boosts their and their allies attacks while reducing damage. This also allows you to use magic, and we recommend getting at least healing spells.
This grade is made for Byleth so we believe this is the best class for them.
Every Firm Leader has a unique class associated to them. Turning Edelgard into a Lord to increase her authorisation skills, then turning her to an Empress makes her have high stats overall. Partnering it with her high charm stat and authority stat and she can mow down groups of enemies alone with a single gambit usage.
Hubert has access to high night magic. Giving him the actress mobility by being a nighttime knight allows him to easily pick off enemies one by 1.
Ferdinand's strength lies in his above boilerplate stats. This is too coupled with a high charm stat, so giving him a riding class such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather hands.
Linhardt doesn't have a suitable master class for him. His passive likewise pushes him back to the rearmost side of your units to be able to employ it (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he tin can utilise and can allow you to utilize this strategy much more hands with Linhardt.
It is hands known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a State of war Master is a no brainer. Caspar suffers from low movement, so giving him this class is a practiced way to utilize his impairment output past making him be able to reach his targets easily.
All units that excel in the bow can corruption the Bow Knight class, and Bernadetta is ane of them. Giving her the Bow Knight form also allows you to position her in safer areas hands, equally you'll want Bernadetta to stay damaged to fully employ her passive ability.
Dorothea is the primary magic impairment dealer of Blackness Eagles. She learns high dissentious magic such equally Meteor and Excalibur, making her a adept Warlock / Gremory. Turning her into a Dancer is likewise a feasible choice, equally long as you have recruited a dissimilar unit to stand up in as a magic damage dealer for your team.
Petra has a high speed and a natural affinity for swords and bows, making her a proficient Assassin. This too synergizes with her passive ability that increases her critical chance against enemies with low HP giving her the identity of an Assassinator.
Dimitri's all-time form is the Great Lord. It really amps upwards his stats making him a powerhouse.
Dedue's real specialization is his extremely high defence stat. This is further augmented by the Fortress Knight'south high defense. This set up allows him to cake any physical damage dealer enemies at all stages of the game.
This is a debatable one. Felix is a natural swordsman, he says so himself, so information technology is natural to plow him to a Swordmaster. However, he besides has a budding talent in Reason, and once this is maxed out, he of a sudden becomes good in the reason skill, and he even learns black magic crit + ability so turning him to a Mortal Savant allows him to lay waste to any unit of measurement on the map.
Ashe has an extremely high luck and dexterity growth, and so it is only natural that he will accept loftier disquisitional chances against enemies. Giving him a class that allows him to keep attacking like the Bow Knight allows him to defeat enemies no matter where they are. Give him a Killer Bow and his critical set on animation will start to look like a normal occurence to yous.
The Lancefair from the Corking Knight greatly synergizes with his relic Lance of Ruin, so information technology is only natural to turn him to a Corking Knight. Some people accept preferred to plough him to a Wyvern Lord for ignoring terrain, but the harm lost losing the Lancefair ability makes him deal minimal to no harm when he's not using his relic. The Wyvern Lord is a practiced alternative if y'all don't plan to use his relic and make him learn axes instead.
Mercedes is the platonic healer. She has expert healing ability and too learns the fortify spell, so turning her to a Bishop will make your team never suffer death ever over again.
Falcon Knight is the best class for Ingrid, hands down. She has a natural affinity for flying and Lance skills. She as well gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well as a Warlock given that she has the affinity for Reason, and this could also be bumped upwards to Nighttime Knight. Alternatively, her affinity with axes would make her a possible Wyvern Master wielding a Bolt Axe and later, the Crusher.
A flying class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best choice amidst all the possible form choices.
Upgrading Lorenz's Lance skill is a good choice, only his true worth lies in his reason skill. Turning him to a mage class that tin can make use of his lance skill, such equally a Night Knight, is the best way to go for Lorenz.
Raphael has a good analogousness with Gauntlets and Axes. His specialty is as well in his loftier HP growth and Strength growth, and what's scarier than a large unit with a huge HP resevoir? (Answer: A big unit of measurement with tons of HP that has high damage.) Turning Raphael to a War Master makes this a reality.
Rembember that bookworm that looks like he never hurt a fly? He's an Assassin. Ignatz's talent tree really makes him a good assassin with expertise in swords and bows. He besides has a budding talent in Reason, merely its effect is near making enemies weaker and fits the assassin skill tree much more than than a mage class.
Lysithea is the best mage grade in the game, and then fifty-fifty thinking of other course promote her to is a bad idea. She learns nighttime magic instead of black magic, and also has an absurdly skillful magic stat, making all her abilities delete enemies in a single attack. She suffers from depression movement, so turning her to a dancer to gain the + ii Movement will allow her to abuse the Dancer class more than the other units.
Marianne is the chief healer of Gilded Deer, but her faith abilities are more than focused on criminal offence than defence force. She besides learns soulblade, which is a sword ability that gets its impairment from her Res, so turning her to an offensive religion unit such every bit a Holy Knight is the best pick for her.
She has a high magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive office while giving her some boost to her sword skills assuasive her to get upfront and utilize Soul Blade on enemies.
Absurd strength stat. That'due south what Hilda is, and turning her to a Wyvern Lord allows her to swoop into the deepest ranks of the enemy lines and defeat any target with ease.
Increased mobility on her is a proficient choice to maximze her passive. Make sure to position her virtually male units earlier attacking to utilize the bonus damage she gets. She also has a good dexterity growth, so giving her killer weapons will amp up her harm more.
With an innate liking to flying and axes, Seteth is best suited to go a Wyvern Lord.
Flayn is a expert candidate to become a Dancer. Although, she suffers from not existence able to use the sword ability, the additional plow she can grant to allies really gives her the identity of a support unit.
Hanneman is a good Warlock, no doubt. He has good magic stat, which allows him to fully apply the potential of an offensive magic class user.
She learns many protective faith abilities, then turning her to a Bishop is a skilful choice.
Gilbert is pretty much a substitute for Dedue for those who cannot take him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives you a good tank for your team.
Alois has good defensive and offensive stats. This makes him a suitable frontliner that deals harm, so War Master is a expert class for him.
Catherine is best played as a Sword Chief. This synergizes with her relic Thunderbrand, and not assigning battalions to her would make her unnaturally tanky from the -5 damage reduction she gets.
She excels in the lance and bow, then making her into a Bow Knight is an easy selection.
Cyril has a natural affinity for axe and bow, but turning him to a Wyvern Lord works best. You can still equip him with bows as a Wyvern Lord, but their effectiveness gets reduced due to the class not offering bonus damage for bows.
Anna is good with sword and reason, so you tin equip her to be an Assassin. Alternatively, you can too use the DLC form Trickster, as she also has high luck stat, boosted by her personal power. You tin can even equip her with her special Catchy Merchant outfit for bonus aesthetic effects.
Yuri is perfect as a Trickster because of its combat art, which is boosted past Fetters of Dromi, which adds to his motility range. He as well excels in swords, so simply equip him with a good weapon and he tin come rushing in, simply tin however play safely.
Y'all can stick to Balthus being a War Monk, as his original form in the side story. However, if you want to make use of his grappling combat skills and high strength stat, yous tin opt for War Master.
Constance works with Black Magic so she tin equip the Abyssian Dark Flier class to make use of loftier flying stat as well. She is an easy target for snipers, and so yous tin e'er put her at the back, and attack with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian grade Valkyrie, or y'all can opt for a Dark Knight class. Hapi has long-range dark magic spells, and you can corruption her Canto ability to pick on enemies and motility to a safe destination.
Beginner Guides
Stats and Game Mechanics | |
---|---|
What Does Luck Do? | What Does Dexterity Practice? |
What Does Weight Do? | What Does Amuse Do? |
What Does Authorisation Do? | What Does Speed Do? |
The Attack Speed Formula | How To Learn and Equip Abilities |
Grapheme Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Can Use Magic | List of Unique Classes |
Best Classes for Each Character | What Happens When Someone Dies? |
How to Modify Outfits | - |
Battle Guides | |
How to Beat Demonic Beasts | How to Crush the Death Knight |
Gambit Guide | Grooming Weapons or Fe Weapons? |
How Practise Linked Attacks Piece of work? | How to Utilize Divine Pulse |
How to Employ Auto Boxing | List of Terrains |
How to Open Doors and Chests | - |
Building your Army | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Get Umbral Steel | What is Renown? |
Where to Become Avant-garde Seals | - |
Maddening Guides | |
Maddening Tips and Guide | Best Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does It Accept To Vanquish FE3H? |
Difficulty Levels and Differences | Is There a Weapon Triangle? |
Which Firm Should You Choice? | - |
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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